
It’s a game where you poison a man, flick his nipple until it falls off, shrink, crawl inside his chest cavity, remove his heart, and then crawl back out his mouth-all rendered in the same Saturday morning cartoon fashion, of course. By the end you’re likely to have some idea of what happened, some surface-level take on the fate of the Vanderbooms, but Rusty Lake: Roots is in part about just enjoying the ride, asking “What the hell was that?” and then filing it away for quiet contemplation later. Not that you’re likely to uncover that method immediately, if at all. And then there’s a whole deeper layer of Rusty Lake weirdness, drawing on symbolism from earlier games and generally reminding you that, yes, there’s some method to the madness here. Roots includes stories of love and marriage, stories of betrayal, stories of war and redemption, many containing some sort of morbid twist. It’s impressive in scope, especially coming so soon after the comparatively restrained Rusty Lake Hotel. Casting about for a rough analogue, I’d compare it to the grim trilogy of Family Tree albums by Radical Face. This ain’t no happy family reunion, though. Following a single family (the Vanderbooms) across three generations and half a century, the story is broken up into 33 individual vignettes arranged on a pseudo-family tree. The result is Rusty Lake: Roots, an altogether more sprawling adventure than its predecessor. So when I found out the developers had already wrapped up a sequel for October? Yeah, I was excited. “Strange” doesn’t come close to covering it, but I was suitably hooked. Oh, except you’re the murderer, the guests are all animals, and every time you kill one off (always in bizarre fashion) the other guests eat the corpse. The mundane nature of Rusty Lake Hotel’s puzzles sat in stark contrast to its grim undertones, a darkly humorous story about guests being killed off at a Victorian Era hotel.

And what I got was one of the best adventure games of 2016. Earlier this year I was browsing Steam’s new releases, loved the art (weirdly reminiscent of a cartoon American Gothic), grabbed it, forgot about it for a few months, and then booted it up one night on a whim. You just start clicking on everything hoping something will happen.Rusty Lake Hotel is one of those rare games I played completely at random.
RUSTY LAKE HOTEL REVIEW TRIAL
At some point you have to click monkeys in the right order but it seems this can only be discovered through trial and error. You get tabasco by clicking on antlers of a skull to make them grow after which the tabasco drops from its nose. That's just bizarre, especially because this game doesn't have much in the way of replay value.įinally, little of it makes sense. Secondly, to get the highest score you have to know the correct order for the rooms in advance. Moving around is done by clicking on tiny black buttons instead of, you know, buttons on the keyboard. Esc doesn't open the menu but sets the game to windowed mode.


It's a neat idea, the music is soothing and some of the puzzles are clever.įirst of all, some core features are really poor: There are no volume bars.

This is a point & click adventure game in which you have to kill hotel guests to feed them to the remaining ones.
