

ANIME STUDIO 9 DEBUT TO GAMEMAKER SOFTWARE
ANIME STUDIO 9 DEBUT TO GAMEMAKER PRO
Thorson would consider Jumper the first game he was truly satisfied with.By keeping in mind the beginners in the digital media field, Smith Micro has trimmed down its Anime Studio Pro Animation Software into the new affordable and easy-to-use 2D animation software – Anime Studio Debut. Speaking retrospectively on his website, Mr. Though not a viral success like Cave Story, which was released in the same year, Jumper managed to find an audience and is considered an admirable freeware title. He completed the game in February of 2004 at the age of sixteen.

After finishing his first game, The Encryption, in 2003, he moved onto a new project: Jumper. Going by the e-handle YoMamasMama, he began making games as early as 2002. Overmars’s GameMaker program was one Matt Thorson. Therefore, it was no coincidence that when the internet became commonplace, gaming began cultivating an independent scene.

However, with advent of the internet, people could distribute such software far more easily. You either had to specifically go out and buy them or work for a big-name developer. Overmars’s were difficult to get ahold of. Before the internet age, creation tools such as Mr. Within the next few years, the tool was renamed GameMaker to reflect its specific purpose. It was a graphics tool that featured limited visual scripting capabilities.

On November 15, 1999, Dutch computer scientist Mark Overmars released a piece of software named Animo. Being his third game in the span of a year, what does Jumper Two bring to the table? This game, simply entitled Jumper Two, was released in June of 2004 – a mere four months after the release of the original. Thorson gained more experience programming, he used what he learned to fine tune the physics in Jumper and create a sequel. This game also found an audience and would be referenced in later editions of the Jumper level editor. The game that resulted from their collaboration, Dim, drew a lot of inspiration from Jumper while also giving its protagonist the ability to hop between dimensions in a manner reminiscent of The Legend of Zelda: A Link to the Past. Shortly after the release of Jumper, he teamed up with another Game Maker-user who went by the name Dex. This minimalization of the platforming games he grew up with was highly praised in the independent circuit. Though not quite his debut effort, it was the first one he felt worth mentioning in retrospect. Fledging independent game developer Matt Thorson made his first significant mark on the medium in February of 2004 with Jumper.
